Author of the FMOD integration and instructions: Tomasz Ciotucha Website: https://3d-soundworks.com/
Unity: 2022.3 | Repository: https://github.com/smoats/2DGameKit_Unity
FMOD: 2.03 | Repository: https://github.com/smoats/2DGameKit_FMOD
Here you will find all instructions needed to set up the Unity and FMOD projects for 2D Game Kit.
In a companion FMOD project there are separate banks for SFX, Music/2DAmbience and UI events. It is a small game so it does not need separate banks for each Zone.
Place these in scene from Prefabs/Audio folder.
Used to change parameters in specific areas of the Zone. E.g. you can dynamically change part of songs in different areas inside a Zone.
Can be used to change reverbs too.
Colliders work in a way that when the player hits the green box (invisible in game), something gets triggered (in this case a parameter in FMOD, but can be also an event, snapshot, etc.).
Adjust the X and Y size of the Box Collider 2D to fit the area you need.
You may have to toggle the visibility of gizmos in the top right corner of the scene view. This will allow you to see the box collider.